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Hlty Beings

Brand identity / Website design

How do you take an emerging children’s health venture from zero to one?

Role
Founding designerOngoing
Scope
Website & identityAudience strategy with the founder
Collaboration
Founder & growing team
Context
Children’s healthEarly-stage venture

TL;DR

Hlty Beings is an early-stage children’s health venture building screen-free stories, games, and experiences around healthy habits. As its founding designer, I designed the website and identity, and worked with the founder to shape its positioning, audiences, and offering concepts. The website needed to connect a varied product range to a shared purpose and address families directly while the team explored institutional channels.

Homepage walkthrough

What I owned

Website
Information architecture, audience routes, page content, homepage iterations, and handover to development.
Shared strategy
Audience and channel strategy, preventive-health positioning, and offering concepts with the founder.
Team
Helped build the team and guided designers as they joined Hlty.
Identity
The brand identity and guidelines that supported the venture’s visual direction.

01 / The problem

Find a place for health in everyday life.

In 2016, 74% of students aged 11–17 in India did not get enough physical activity. India’s 2016–18 nutrition survey also found that around 1 in 10 children aged 5–9 had blood glucose in the prediabetic range, and 1 in 3 had elevated triglycerides.

Hlty wanted children to engage with health before a diagnosis made it urgent. That meant making its connection to everyday life understandable: how eating, moving, and resting contribute to feeling well. Educational books and games offered a familiar way to explore those ideas through stories and play.

But leading with childhood obesity, the venture’s initial focus, left a gap: why would a company focused on one condition make books and games?

I proposed leading with everyday health and habits so the website’s message reflected what the books and games were meant to help children learn and practise. Preventing lifestyle disorders remained the broader ambition, but I wanted families to engage through curiosity and participation, without fear of illness as a motivator.

02 / Audience & information architecture

Prioritise parents while exploring other channels.

We were exploring direct sales to families (D2C), institutional sales (B2B), and partnerships that could reach families through another organisation (B2B2C). The revenue model was still taking shape, so the website needed to keep a direct relationship with families open while giving schools, clinics, and workplaces a way to explore working with Hlty.

Parents became the primary audience because they were closest to a child’s everyday life. Their route needed to show what their family could actually use. For Parents made that priority visible in the navigation. Get Started introduced four routes for parents, education, clinical care, and workplaces, so institutional visitors could assess how Hlty might fit their setting.

Get Started / Audience entry points
Four Get Started cards for parents, education, clinical care and workplaces, with the direct For Parents navigation link circled abovePrimary audience
The entry page names each audience and introduces what Hlty could offer in that setting.

03 / Homepage hierarchy

Connect Hlty’s ambition to what families could use.

Families needed to picture something they could use. Partners and investors needed to understand how those individual offerings added up to a venture. In one exploration, the homepage moved from the hero into an extended explanation of Hlty’s approach. The selected direction brought product examples closer to the opening, giving visitors something concrete to assess before the fuller narrative.

Earlier explorationIteration
An earlier homepage iteration, with the hero followed by an introduction to Hlty’s approach
An exploration of the homepage’s narrative sequence.
Revised openingSelected direction
Named offerings in the hero, with concrete examples directly below.

04 / Brand & visual direction

Balance across products and identity.

I believe a healthy life should have room for the things that bring us joy. Health isn’t binary, and I wanted Hlty to encourage balance in everyday choices. That belief mattered to the products too: learning about health could involve effort and serious information while still being enjoyable. We wanted to work in that space between play and toil.

The visual language needed to hold those qualities together. Structure would give the information clarity; play would bring the curiosity and enjoyment we wanted children to associate with health. The overlapping sun and moon made balance part of the identity, while the wordmark paired structured lettering with playful movement. The guidelines gave designers joining the team a common reference for that balance. They were used to develop the brochure and doctor catalogue.

  • Annotated Hlty Beings identity with the sun and moon and expressive lettering
    The identity: balance, curiosity and movement
  • Farlands playshop poster inviting children to enter the story
    Farlands: a boarding announcement
  • Illustrated clinic waiting area with food and nutrition learning posters
    Clinic application: learning in shared spaces
  • Two-page Sweet Switch experiment spread showing the story, supplies, method, Dino Discovery and Health Claw
    Science experiment book built with team.
  • Original light T-shirt front and back designs on a dark gray background with even outer margins
    Merchandise: light T-shirt designs
  • Hlty Beings Superwoman resource cover for working mothers
    Resource cover: building a village
  • Uh-oh and Boing game communication
    Game communication: showing shared play
  • Illustrated room guide arranging sleep-environment information around a cot and nursery objects
    Sleep Hygiene Kit: room essentials
  • Hlty Beings health education support leaflet for paediatric practice
    Clinical communication
  • Farlands story artwork featuring the colourful Planet Zova
    Farlands: introducing Planet Zova
  • The brand and its approach
    Brand communication: connecting the range
  • Learning health through experiments
    Book communication
  • Health as play: festival communication
    Event communication: health through play
  • Working-mothers resource page combining highlighted statistics, pictograms and a pie chart
    Superwoman resource: visualising the need for support
  • Hlty Beings doctor catalogue introducing the activation of healthcare spaces
    Clinical communication: doctor catalogue
  • Hlty Beings Sleep Hygiene Kit cover
    Resource cover: Sleep Hygiene Kit
  • Farlands communication explaining the playshop
    Farlands: explaining participation
  • Leaflet explaining how visual learning materials could fit into a clinic
    Clinical communication
  • Twelve-month planning timeline organising family, workplace and practical support around childbirth
    Superwoman resource: planning a village of support
  • Uh-oh and Boing game layout with board, packaging, cards and learning booklet
    Uh-oh & Boing: board, cards and packaging
  • Farlands invitation with venue, age range and participation details
    Farlands: invitation and registration
  • The Hlty playground brochure
    Venture brochure: explaining the offerings

05 / Reflection

Still finding where to focus.

Working closely with the founder gave me a clearer view of the messy early stages of a startup. Products, audiences, and the business model were taking shape together. I learned to weigh what mattered to parents, partners, and investors while trusting my own judgement. It showed me what design can contribute when it has a seat at the table early.

With several offerings and audiences in play, I also learned to ask what the team could sustain well. More products have since been built, and we’re still finding where to focus.

I’d like to see Hlty build a community around health. The people around us shape how we care for ourselves, and shared activities could give families more reasons to play, move, and spend time together.